Lloyd Pique

Software Engineer at Google

Redwood City, California, United States
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Summary

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Rockstar
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Lloyd Pique is a seasoned software engineer with decades of systems and game-engine experience who currently focuses on integrating Android with ChromeOS as part of Google's ARC efforts. He combines low-level graphics and OS expertise—refactoring SurfaceFlinger and owning ARC graphics triage—with higher-level work across Android, Chrome, and ChromeOS repositories to ship monthly releases. His background spans real-time game engines, console ports, and tooling (from PlayStation and Sega Saturn to modern cloud services), giving him an uncommon depth in performance optimization and hardware-adjacent debugging. Comfortable in C++, Python, Go, Java, and Kotlin, he routinely bridges guest/host VM boundaries to resolve complex rendering and display issues. Lloyd also takes initiative on team enablement, maintaining key documentation and unit test coverage to improve long-term maintainability. Based in Redwood City, he pairs a UC Berkeley physics foundation with a pragmatic focus on user-facing performance and cross-team collaboration.
code5 years of coding experience
job19 years of employment as a software developer
bookPhysics, Physics at University of California, Berkeley
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Stackoverflow

Stats
916reputation
37kreached
27answers
0questions
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Github Skills (19)

unix9
linux9
bash9
shell9
python8
javascript8
macos6
android-studio6
google-chrome6
android6
toolchain6
usb6
xamarin6
chromium6
launchpad6

Programming languages (2)

ZigPython

Github contributions (3)

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oils-for-unix/oils

Mar 2024 - Mar 2024

Oils is our upgrade path from bash to a better language and runtime. It's also for Python and JavaScript users who avoid shell!
Contributions:9 reviews, 1 PR, 3 pushes in 4 days
unixpythonjavascriptlinuxruntime
passionsocks/my-vim-config

Jul 2020 - Jul 2020

Contributions:2 branches in 1 day
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Lloyd Pique - Software Engineer at Google