lo-th is a freelance software engineer and WebGL developer based in France with 13 years of experience building interactive 3D web experiences and modeling assets. He bridges creative 3D modeling and hands-on WebGL engineering to deliver performant, browser-based visualizations and prototypes. Comfortable working end-to-end as a solo contributor, he combines artistic sensibility with low-level graphics knowledge to optimize scenes and shaders for real-world use. Known for freelance agility, he’s likely collaborated across design and product teams to turn visual concepts into production-ready web components.
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