Locke Chen is a versatile software engineer and game developer with 11 years of programming experience and over seven years specializing in C++ system design, multi-threading and cross-platform development. He blends game programming (3 years) with embedded and IoT-focused middleware work, having built media server middleware in C/C++ and microservices and cloud backends in Go deployed via Docker. Locke has hands-on experience communicating with hardware drivers and optimizing concurrent systems, and contributed to Firefox developer tools as an open-source participant. Based in Changhua County, Taiwan, he holds a master's in computer science from National Central University and currently focuses on game development while retaining deep expertise in low-level architectures and production-grade distributed services.
11 years of coding experience
13 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at National Central University
Contributions:10 pushes, 1 branch in 3 years 4 months
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