Logan Collingwood is a Staff Software Engineer based in Los Angeles with 11 years of experience building full-stack systems for the video game industry. He rose through engineering ranks at Blizzard and Riot Games, moving from testing and associate roles into senior and staff-level positions focused on scalable web and game services. Logan combines hands-on implementation with cross-team mentorship and product-minded engineering, shipping features that connect players and backend infrastructure. His background includes university lab programming and community-driven projects like Smashlounge, reflecting a long-standing interest in competitive gaming and tooling. Comfortable across front-end, back-end, and systems work, he brings practical depth in turning game design needs into reliable, player-facing experiences.
Contributions:156 pushes, 2 branches in 3 years 6 months
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Logan Collingwood - Staff Software Engineer at Riot Games