Summary
Logan Hardin is a Technical Sound Designer with nine years of experience crafting interactive audio and tooling for AAA games and social VR, currently building audio solutions at Warner Bros. After earning an MFA in Sound Design and a BS in Visualization, he shipped Forza Motorsport (2023) at Turn 10 Studios and later contributed to Meta’s Creative Audio Team on Horizon Worlds and Metaverse audio tools. He blends creative composition and sound design with engine-level implementation—working in Unity, Unreal (Metasounds/SoundCues), FMOD, Wwise, and proprietary ForzaTech—plus practical coding in C#, C++, Lua, and Blueprints. Known for solving cross-disciplinary problems, he’s designed reactive cockpit systems, accessibility-focused audio features, and audio middleware pipelines. Based in Hopkins, MN, he brings a maker’s curiosity rooted in play and performance studies, and quietly collects odd fun facts (including a firm stance on pineapple pizza).
9 years of coding experience
Master of Fine Arts - MFA, Sound Design, Master of Fine Arts - MFA, Sound Design at Savannah College of Art and Design
Bachelor of Science (B.S.), Visualization, with Performance Studies minor, 3.65 GPA, Bachelor of Science (B.S.), Visualization, with Performance Studies minor, 3.65 GPA at Texas A&M University