Logan Harvell is an engine programmer at Epic Games with eight years of experience building systems and tooling for Unreal Engine. He holds an MS in Interactive Entertainment from UCF’s FIEA and a BS in Computer Science, graduating with strong academic distinction. At Epic he works on special projects, having progressed from an intern role where he supported designers with flexible systems to a full engine programmer shipping core features. Previously he led a programming team at Studio Chili and developed C++ plugins for UE4 research simulations, demonstrating a blend of technical leadership and hands-on systems coding. Based in Apex, NC, he pairs production engine work with a research mindset and a track record of turning prototype tools into practical engineering solutions.
8 years of coding experience
2 years of employment as a software developer
Interactive Entertainment - MS, Engine/Systems Programming, 4.0, Interactive Entertainment - MS, Engine/Systems Programming, 4.0 at Florida Interactive Entertainment Academy
Bachelor of Science - BS, Computer Science, 3.78, Bachelor of Science - BS, Computer Science, 3.78 at University of Central Florida
Contributions:69 pushes, 4 branches in 3 years 5 months
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