Logan Lang is a software engineer based in Madison, Wisconsin with three years of professional experience building applications and games, and a BSc in Mathematics. He combines production work at W4 Games and his own Lang Online Enterprises with open-source contributions to the notable Godot Engine, focusing on OpenXR, XR controller integration, and rendering improvements for VR workflows. Comfortable across full-stack game systems and tooling, he’s shipped editor and rendering features that touch motion vectors, shaders, and XR editor settings—skills that bridge engine internals and developer-facing tools. Logan also creates educational Godot content on YouTube, reflecting a knack for teaching technical topics and growing the open-source game-dev community. His background in applied math informs a pragmatic, systems-oriented approach to graphics and XR problems that often require careful numerical and performance trade-offs.
3 years of coding experience
1 year of employment as a software developer
Mathematics, Mathematics at University of Wisconsin Oshkosh
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:43 reviews, 1 commit, 21 PRs in 1 day
Contributions summary:Logan primarily contributed to the Godot Engine's OpenXR and rendering subsystems. Their work included adding functionality to handle OpenXR hand tracker handles and suggested tracker names from OpenXR extensions, indicating a focus on VR/XR integration. Further contributions involved implementing features for motion vector rendering, improving shader code, and extending XRController3D, demonstrating an understanding of the rendering pipeline and XR game development. Additionally, they also addressed editor settings for the XR Editor.
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