Logan Lang

Software Engineer at Lang Online Enterprises, LLC

Madison, Wisconsin, United States
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Summary

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Rockstar
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Logan Lang is a software engineer based in Madison, Wisconsin with three years of professional experience building applications and games, and a BSc in Mathematics. He combines production work at W4 Games and his own Lang Online Enterprises with open-source contributions to the notable Godot Engine, focusing on OpenXR, XR controller integration, and rendering improvements for VR workflows. Comfortable across full-stack game systems and tooling, he’s shipped editor and rendering features that touch motion vectors, shaders, and XR editor settings—skills that bridge engine internals and developer-facing tools. Logan also creates educational Godot content on YouTube, reflecting a knack for teaching technical topics and growing the open-source game-dev community. His background in applied math informs a pragmatic, systems-oriented approach to graphics and XR problems that often require careful numerical and performance trade-offs.
code3 years of coding experience
job1 year of employment as a software developer
bookMathematics, Mathematics at University of Wisconsin Oshkosh
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Github Skills (12)

godot10
c-language10
game-development10
cprogramming-language10
game-engine10
openxr10
game-dev10
graphics-programming9
shader9
glsl9
3d-graphics9
multiplatform8

Programming languages (6)

C++reStructuredTextHTMLGDScriptElixirPython

Github contributions (5)

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godotengine/godot

Sep 2022 - Sep 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:43 reviews, 1 commit, 21 PRs in 1 day
Contributions summary:Logan primarily contributed to the Godot Engine's OpenXR and rendering subsystems. Their work included adding functionality to handle OpenXR hand tracker handles and suggested tracker names from OpenXR extensions, indicating a focus on VR/XR integration. Further contributions involved implementing features for motion vector rendering, improving shader code, and extending XRController3D, demonstrating an understanding of the rendering pipeline and XR game development. Additionally, they also addressed editor settings for the XR Editor.
godotgamedevgodot-enginegame-development3d-game-engine
devloglogan/godot

Sep 2022 - Mar 2025

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:2 PRs, 225 pushes, 29 branches in 2 years 6 months
godotgamedevgodot-enginegame-development3d-game-engine
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