Logan Shehane

Executive Producer at AstroFrameGame

California, United States
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Summary

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Senior
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Top School
Logan Shehane is an independent game developer and Executive Producer studying Computer Science: Game Design at UCSC, graduating in June 2026, with eight years of hands-on experience across game and robotics projects. They lead AstroFrameGame’s development and previously drove Slugbotics’ modular robotic arm as team lead, blending hardware familiarity (Arduino, Raspberry Pi, Jetson) with ROS2 simulation experience from a Guide Robotics internship. Skilled in Unity, Godot, Blender, Substance Painter, JavaScript, Python, C/C++, and Unix tooling, Logan ships polished gameplay, VFX, and UI/UX while also publishing indie titles on itch.io. They’ve applied those skills commercially as an AR UI contractor and bring a research-minded interest in HCI and robotics that informs both interactive systems and practical modular design. An unusual strength is their cross-domain fluency—able to prototype physical robotics and translate those constraints back into better game mechanics and tooling.
code8 years of coding experience
job2 years of employment as a software developer
bookUniversity of California Santa Cruz
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Github Skills (4)

game-development8
game-engine7
open-source6
godot4

Programming languages (5)

C#C++JavaScriptMathematicaPython

Github contributions (5)

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Contributions:1 release, 9 commits, 8 pushes in 7 months
Contributions:4 pushes, 1 branch in 2 years 5 months
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Logan Shehane - Executive Producer at AstroFrameGame