Summary
Logan Shehane is an independent game developer and Executive Producer studying Computer Science: Game Design at UCSC, graduating in June 2026, with eight years of hands-on experience across game and robotics projects. They lead AstroFrameGame’s development and previously drove Slugbotics’ modular robotic arm as team lead, blending hardware familiarity (Arduino, Raspberry Pi, Jetson) with ROS2 simulation experience from a Guide Robotics internship. Skilled in Unity, Godot, Blender, Substance Painter, JavaScript, Python, C/C++, and Unix tooling, Logan ships polished gameplay, VFX, and UI/UX while also publishing indie titles on itch.io. They’ve applied those skills commercially as an AR UI contractor and bring a research-minded interest in HCI and robotics that informs both interactive systems and practical modular design. An unusual strength is their cross-domain fluency—able to prototype physical robotics and translate those constraints back into better game mechanics and tooling.
8 years of coding experience
2 years of employment as a software developer
University of California Santa Cruz