Summary
Logan Shelton is a Senior Tools Programmer with nine years of hands-on experience building and maintaining robust build and release pipelines for live-service and AAA titles, including Command & Conquer: Rivals, Magic Legends, skate., and XDefiant. He blends deep scripting and engineering skills (Python, C#, C++, Jenkins, Ansible, Perforce) with operational leadership—designing hotfix flows, automated deployment pipelines, and on-call runbooks that keep farms green and releases predictable. Logan has a track record of shaving cycle time and risk (e.g., 20% faster Dev Test Request builds) and has migrated teams from legacy builders to scalable CI systems while integrating cloud and platform-specific delivery. Comfortable debugging across languages and layers, he pairs technical problem-solving with clear documentation and cross-team collaboration, earning consistent peer recommendations. Based in Greater Sacramento, he brings both studio-side release management rigor and tooling R&D experience working with UE5, GCP, AWS, and console submission workflows.
9 years of coding experience
8 years of employment as a software developer
Bachelor of Applied Science (B.A.Sc.) Game Design Engineering, Bachelor of Applied Science (B.A.Sc.) Game Design Engineering at University of Silicon Valley
University of California, Irvine
English, object oriented programming