Logan Smith is a CTO and spatial computing pioneer who left a traditional architecture path to cofound Argyle and build AR/VR tools that translate design intent into actionable construction workflows. With nine years blending architecture, Unity and Revit API development, he has led VR integration on dozens of projects and scaled spatial project-management solutions for location-based construction challenges. He teaches the AEC industry how to adopt immersive tech, architected custom tooling from master planning to material selection, and continues hands-on R&D to remove barriers to AR adoption. Based in Portland, he pairs practical project delivery with startup grit, and—less obviously—applies a maker’s curiosity from homebrewing and drumming to problem-solving in spatial software.
9 years of coding experience
4 years of employment as a software developer
Master of Architecture (M.Arch.) Architecture, Master of Architecture (M.Arch.) Architecture at University of Oregon
South Eugene High School
N/A Software engineering: XR Algorithms ML/CV, N/A Software engineering: XR Algorithms ML/CV at The Internet (etc)
Eh. Long story. Geography & Urban Planning, Eh. Long story. Geography & Urban Planning at Brigham Young University
Contributions:1 release, 89 pushes, 9 branches in 25 days
for-childrenvirtual-realitydisabilityaidunity
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