Loïc Lopez is a seasoned software engineer with 10 years of experience, currently working at Amadeus after a multi-year tenure at Thales where he specialized in real-time simulation and high-performance C/C++ systems. He combines software architecture, UML modeling and low-level optimization with practical DevOps skills—containerization, Kubernetes/Helm orchestration and CI/CD pipelines—delivering robust simulator and digital twin solutions. His background spans point cloud processing, VR/Serious Game development and real-time kernel/multithreading tuning, reflecting both breadth and deep performance focus. Comfortable across C++, Java, Unity3D and cloud-native tooling, he has also driven internal standardization libraries and improved code quality at scale. Based in Mougins, France, Loïc brings an engineer’s curiosity to complex systems and a knack for translating research-grade problems into production-ready designs.
10 years of coding experience
5 years of employment as a software developer
Certification, Certification at CodinGame
Epitech
Software engineering, Software engineering at Université Laval
C ++ programming advanced Engineering computer Science, C ++ programming advanced Engineering computer Science at Orsys
Baccalaureate STI2D : science and technology industry and sustainable development option SIN, Baccalaureate STI2D : science and technology industry and sustainable development option SIN at High School of Eucalyptus
Contributions:76 PRs, 207 pushes, 82 branches in 2 years 6 months
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