Summary
Loïs Aubrée is a Staff Software Engineer based in Bordeaux with a decade of experience specializing in 3D graphics, shaders, and immersive XR/VR systems. He has led 3D interactive tools and VR projects across industries—from R&D CUDA work and dome visualization to shipping multi-platform VR video players and optimized shader pipelines at CINEMUR and Qualcomm. Comfortable bridging low-level graphics (OpenGL, GLSL, Cg, CUDA) and higher-level engines (Unity, C#), he also integrates native media stacks (ExoPlayer, libVLC) and platform-specific JNI/C++ work. Known for pragmatic optimizations and cross-platform delivery, he combines research-driven problem solving with production-grade engineering for real-time experiences. An enthusiast of generative art, he brings both creative curiosity and deep technical craft to XR and graphics challenges.
10 years of coding experience
7 years of employment as a software developer
2-years technical degree specialized in 3D graphics and Image processing, Informatique, 2-years technical degree specialized in 3D graphics and Image processing, Informatique at IUT Le Puy-en-Velay
Computer Science Engineer - Computer Vision and Virtual Reality specialization, Computer science, Computer Science Engineer - Computer Vision and Virtual Reality specialization, Computer science at Université de Technologie de Belfort-Montbéliard
A-Level, Engineering sciences, A-Level, Engineering sciences at Lycée Paul Cornu de Lisieux
French, English