Loïs Aubrée

Staff Software Engineer at Qualcomm

Bordeaux, Nouvelle-Aquitaine, France
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Summary

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Senior
🎓
Top School
Loïs Aubrée is a Staff Software Engineer based in Bordeaux with a decade of experience specializing in 3D graphics, shaders, and immersive XR/VR systems. He has led 3D interactive tools and VR projects across industries—from R&D CUDA work and dome visualization to shipping multi-platform VR video players and optimized shader pipelines at CINEMUR and Qualcomm. Comfortable bridging low-level graphics (OpenGL, GLSL, Cg, CUDA) and higher-level engines (Unity, C#), he also integrates native media stacks (ExoPlayer, libVLC) and platform-specific JNI/C++ work. Known for pragmatic optimizations and cross-platform delivery, he combines research-driven problem solving with production-grade engineering for real-time experiences. An enthusiast of generative art, he brings both creative curiosity and deep technical craft to XR and graphics challenges.
code10 years of coding experience
job7 years of employment as a software developer
book2-years technical degree specialized in 3D graphics and Image processing, Informatique, 2-years technical degree specialized in 3D graphics and Image processing, Informatique at IUT Le Puy-en-Velay
bookComputer Science Engineer - Computer Vision and Virtual Reality specialization, Computer science, Computer Science Engineer - Computer Vision and Virtual Reality specialization, Computer science at Université de Technologie de Belfort-Montbéliard
bookA-Level, Engineering sciences, A-Level, Engineering sciences at Lycée Paul Cornu de Lisieux
languagesFrench, English

Github contributions (5)

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raubee/raubee.github.io

Nov 2018 - Aug 2021

Contributions:174 pushes in 2 years 9 months
raubee/El-Caura-Terra

Nov 2020 - Feb 2025

Contributions:12 pushes, 1 branch in 4 years 4 months
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Loïs Aubrée - Staff Software Engineer at Qualcomm