Summary
Long Tran is a professional indie game developer and seasoned full‑stack engineer with over a decade of experience building web products, leading teams, and shipping commercial-grade systems for startups and enterprises. He excels at rapid prototyping and MVP delivery, migrating legacy platforms, and architecting scalable web services using Ruby on Rails, Python/FastAPI, and modern JavaScript stacks (React/Next/GraphQL). As Head of Engineering and Technical Lead roles, he has driven engineering growth, introduced GraphQL/REST designs, and removed legacy constraints to accelerate feature delivery. Since late 2022 he has transitioned to full‑time indie game development, applying his backend and tooling expertise to C#/Unity, Godot, and GameMaker projects. Colleagues praise his taste for well‑tested, well‑styled code and his habit of learning from the best—he pairs pragmatic delivery with creative hobbies like piano and travel that inform his game design sensibility.
11 years of coding experience
16 years of employment as a software developer
Vietnamese, English