Longbo Wang is an experienced game developer with 11 years building and shipping Unity and Cocos2d projects across startups and major studios, currently contributing to miHoYo in Beijing. He has deep hands-on experience from engine tooling, shader work and build/release pipelines to live-ops maintenance, and has led technical direction as a co-founder responsible for architecture, team management and platform integration. Previously he drove iOS packaging, Git-based workflows and editor/tooling adoption at multiple studios and helped migrate long-lived Unity networked projects. A hardcore gamer with a track record of competitive community achievements, he combines player empathy with a reputation for taking ownership and working through late-night technical challenges to deliver polished games.
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