Looi is a founder and engineer with a decade of experience building web-native 3D tools, robotics perception systems, and ML-powered products from Singapore. As Co‑Founder & CEO of Pixcap he helped make 3D accessible to designers on the web, and now leads ScienceStack to programatize scientific research into reusable, automated blocks. His background spans computer vision and deep learning for robotics (3D reconstruction, instance segmentation) and practical use of game engines for synthetic data and RL training. He’s an active front-end contributor to the prominent Babylon.js project, improving gizmos and visualization APIs to smooth developer workflows in 3D engines. Comfortable shipping full‑stack systems in C++, C#, Node.js and Python, he blends research rigor with product-focused execution. Colleagues describe him as a founder who moves between low-level 3D tooling and high-level platform design with equal fluency.
10 years of coding experience
3 years of employment as a software developer
Statistics Finance, Statistics Finance at University of Warwick
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Front-end Developer
Contributions:5 reviews, 7 commits, 3 PRs in 11 months
Contributions summary:Looi contributed to the Babylon.js project by implementing and modifying gizmos, specifically related to axis scaling and rotation. They added a drag scale property to the `AxisScaleGizmo` and refined its functionality, also addressing an issue regarding camera angle in `PlaneRotationGizmo`. Furthermore, the user updated the `AxesViewer` to accept line thickness arguments, enhancing its flexibility. These changes focus on enhancing the developer experience and refining the visual tools within the 3D engine.
Rotated Mask R-CNN: From Bounding Boxes to Rotated Bounding Boxes
Contributions:1 release, 104 commits, 1 PR in 10 months
pytorchmaskdeep-learningboundingr-cnn
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