Lóránt Mikolás is a tools programmer with nine years of experience building artist-friendly pipelines and AI-augmented workflows for AAA game development. Currently at KOJIMA PRODUCTIONS after shaping editor and asset toolchains at Infinity Ward, he has been credited on multiple Call of Duty titles and presented at GDC 2025 about applying LLMs and multimodal retrieval to game development. He holds an MSE in Computer Graphics & Game Technology from UPenn with a perfect 4.0 GPA and balances deep graphics knowledge with practical backend and cloud experience from earlier roles. Lóránt’s work spans bespoke in-house tools, chatbot-driven dev assistants, and cross-discipline workflow improvements that reduce friction for art and lighting teams. Known for turning complex technical art needs into intuitive tools, he also brings teaching experience from university courses and lecturing in machine learning. Based in Los Angeles, he combines research-level graphics expertise with hands-on production shipping at scale.
8 years of coding experience
5 years of employment as a software developer
Grado en Ingeniería, Computer Science, Grado en Ingeniería, Computer Science at Instituto Tecnológico de Buenos Aires
MSE in Computer Graphics and Game Technology, Computer Science, 4.0/4.0 GPA, MSE in Computer Graphics and Game Technology, Computer Science, 4.0/4.0 GPA at University of Pennsylvania
Contributions:74 commits, 37 PRs, 45 pushes in 2 months
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Lóránt Mikolás - Tools Programmer at KOJIMA PRODUCTIONS