Loren Crain is a versatile lead developer and founder with 13 years of experience building full-stack web and game software, specializing in TypeScript and React-style frameworks. He solo-developed and self-published the Node.js-based platform fighter Antistatic (Steam Early Access), implementing a custom OpenGL engine, Node addons in C, a Go matchmaking server, and original art and audio. Loren combines indie game craftsmanship—experience with Godot and Unity—with production web engineering at scale, having built React-based editors, custom Markdown systems, and large reporting UIs. He also has deep systems experience across Go, SQL, Linux administration, and bespoke API work, often owning both frontend and backend design. Based in Missouri, he offers contracting and freelance services and brings a rare blend of creative product ownership and low-level technical execution.
13 years of coding experience
9 years of employment as a software developer
Associate's degree, Computer and Information Sciences, General, Associate's degree, Computer and Information Sciences, General at Ozarks Technical Community College
Contributions:10 reviews, 117 commits, 25 PRs in 9 years 10 months
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Loren Crain - Lead Developer, Founder at bluehexagons