Summary
Lorenz Bung is an assistant teacher and Master of Education candidate in Mathematics and Computer Science at the University of Freiburg with nine years of hands-on experience bridging education and applied software engineering. He specializes in computer graphics and 3D image processing, with practical thesis- and industry-level work on mesh reconstruction, point-cloud registration, and preprocessing 3D datasets for machine learning. His background includes developing RESTful services, Python libraries for data processing, and web-based visualization tools used in industrial and academic settings. Lorenz has repeatedly combined classroom support with technical prototyping—helping students across grade levels while building tools for robotics and topography applications. He brings a pragmatic research-to-product mindset, able to move from algorithmic evaluation to deployable web and ROS-integrated interfaces. Based in Freiburg, he pairs strong academic grades with a track record of interdisciplinary projects that make complex 3D workflows accessible.
9 years of coding experience
Bachelor of Science, Applied Computer Science, 1,8, Bachelor of Science, Applied Computer Science, 1,8 at HTWG Constance University of Applied Sciences
Master of Education, Mathematics and Computer Science, 1,6, Master of Education, Mathematics and Computer Science, 1,6 at Albert-Ludwigs-Universität Freiburg im Breisgau
Computer Science, Computer Science at University of Constance
German, English, Spanish