Summary
Lorenzo Argentieri is a Character TD and rigging specialist with a decade of experience crafting production-ready character rigs and pipeline tools for major VFX and animation studios across London and Europe. He has contributed to high-profile films at DNEG and MPC and led rigging teams at Giant Animation, blending hands-on rigging with pipeline development expertise such as Maya Bifrost, Python, and USD. Comfortable moving between technical and artistic domains, he started as a C++ developer and web programmer, which informs his pragmatic approach to tool-building and automation. Currently at Uchi VFX, Lorenzo continues to deliver robust character systems while drawing on formal training in computer graphics and lighting for feature film. He publishes art and showreel work on ArtStation, reflecting a strong visual sensibility alongside technical depth. Colleagues value him for bridging creative rigging needs with engineering reliability on complex, cinematic projects.
10 years of coding experience
1 year of employment as a software developer
Master in Computer Graphics, Master in Computer Graphics at BigRock
Lighting, Lighting at Lighting and Compositing for Feature Film in Arnold Render
Informatica, Informatica, Informatica, Informatica at Università degli Studi del Molise
Perito Industriale, Informatica, Perito Industriale, Informatica at ITIS E.MATTEI
Italian, English