Lorenzo Gaifas

Developer-in-Residence And Community Manager at Institute de Biologie Structurale (IBS)

France
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Summary

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Lorenzo Gaifas is a Developer-in-Residence and Community Manager at napari with nine years of experience at the intersection of structural biology and scientific software engineering. With a PhD in Structural Biology and a background in biotechnology and molecular dynamics, he moved from Cryo-Electron Tomography research into building open-source tools in the scientific Python ecosystem. He contributes to high-performance visualization projects like Vispy—fixing volume rendering shaders and GPU image interpolation—and is a core developer on napari, blending domain knowledge with practical GPU and back-end skills. Based in France, Lorenzo combines academic rigor and hands-on engineering to make complex imaging workflows reproducible and community-driven, often translating deep experimental problems into robust software features.
code9 years of coding experience
bookDoctor of Philosophy - PhD, Structural Biology, Doctor of Philosophy - PhD, Structural Biology at Université Grenoble Alpes
bookMaster of Science - MS, Molecular Biology and Biotechnology, Master of Science - MS, Molecular Biology and Biotechnology at Rijksuniversiteit Groningen
bookBachelor's degree, Biomolecular Science and Technology, 102/110, Bachelor's degree, Biomolecular Science and Technology, 102/110 at University of Trento
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Stackoverflow

Stats
91reputation
35kreached
0answers
3questions
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Github Skills (19)

visualization10
shader10
python10
image-processing10
volume-rendering10
ipython10
numpy10
visualizations10
opengl10
3d-rendering9
pandas8
splines6
latex6
sed6
surface6

Programming languages (11)

ShellC++JinjaCRustMakefileJavaScriptRoff

Github contributions (5)

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vispy/vispy

Jun 2021 - Nov 2022

Main repository for Vispy
Role in this project:
userBack-end Developer
Contributions:5 releases, 202 reviews, 116 commits in 1 year 4 months
Contributions summary:Lorenzo contributed to the Vispy library by addressing volume rendering shader issues and improving their functionality. Their work included refactoring code to use template variables in the VolumeVisual shaders, migrating away from string formatting, and adding the ability to clip visuals using 2D planes. The user also fixed an offset issue and added a cutoff feature for better control over volume projections. Furthermore, they worked on markers and custom image interpolation with kernels on the GPU.
openglvispypythonvisualization
brisvag/teamtomo.github.io

Jan 2021 - Sep 2022

A collaborative knowledge sharing platform for the cryo-ET community
Contributions:3 PRs, 19 pushes, 17 branches in 1 year 7 months
knowledgesharingknowledge-sharingcryo-etsharing-platform
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Lorenzo Gaifas - Developer-in-Residence And Community Manager at Institute de Biologie Structurale (IBS)