Summary
Lorenzo Iannaccaro is a game engineer with four years of hands-on experience building gameplay systems in C++/Unreal Engine and shipping console titles and solo indie projects. He contributed as a Gameplay Engineer at Splash Damage on the open-world Project Astrid and helped ship multiple licensed kart racers at 3DClouds, where he implemented gameplay, UI and custom systems across platforms. As an independent developer in Tokyo he maintains several personal UE5 projects (including Project ELG, a Lyra mod prototype) and has published seven itch.io games with over 5,200 views and 1,400+ downloads. Comfortable owning end-to-end features, he blends tech-design, implementation and QA-proof UI work while also exploring VFX and AI in solo dev contexts. Currently studying Japanese, he brings cross-cultural adaptability and a curiosity-driven approach that surfaces in both collaborative studio roles and self-directed prototypes.
4 years of coding experience
6 years of employment as a software developer
Master's Degree, Computer Engineering, 108/110, Master's Degree, Computer Engineering, 108/110 at Università degli Studi di Brescia
Academic / General Japanese Course, Japanese Studies, Intermediate I (N3), Academic / General Japanese Course, Japanese Studies, Intermediate I (N3) at ISI Japanese Language School - Shinjuku
Maturità Scientifica, Liceo Scientifico, 95/100, Maturità Scientifica, Liceo Scientifico, 95/100 at IIS G. Antonietti, Iseo (Brescia)
English, Japanese, Italian