Summary
Lorenzo Mori is a versatile software engineer with 11 years of industry experience and a strong background in game development, currently working at Five AI. He began his career building gameplay, tools, UI and networking at Supermassive Games, then expanded into backend engineering at Playsport Games where he helped design Java-based online infrastructure and Azure Service Fabric deployments for multiplayer titles. Comfortable across .NET/C#, Unity3D, and Java, Lorenzo blends hands-on systems and tools work with cloud-hosted server administration and CI/CD using Jenkins. Known for clear communication and collaborative problem-solving, he’s equally at ease writing production systems as building internal tools to improve team workflows. His academic path includes a Master in Computer Games and Entertainment from Goldsmiths and a Computer Science foundation from the University of Florence, reflecting a sustained focus on technical craft and game-focused engineering.
11 years of coding experience
7 years of employment as a software developer
Master, computer games and entertainment, Master, computer games and entertainment at Goldsmiths College, U. of London
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Università degli Studi di Firenze / University of Florence
Università di Pisa
Italian, English, German