Lorenzo Torelli

Systems Automation Programmer On Dead By Daylight

Montreal, Quebec, Canada
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Summary

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Senior
Lorenzo Torelli is a systems and tools programmer with 8 years of experience building game-engine tooling, automation, and platform pipelines for live-service titles. Currently a Systems Automation Programmer on Dead by Daylight, he bridges gameplay, animation, tech art and QA to design configurable asset validation, performance tests, and cross-platform deployment workflows. Previously at Unity he improved licensing and package manager integrations, and at ScalePad he led CI/CD and microservice modularization efforts. Lorenzo combines C++ and Blueprint gameplay work with DevOps and backend automation, enabling non-technical users to self-serve complex validation tasks. He’s pragmatic about performance—having designed tests for consoles including Switch and PS5—and has a track record of reducing developer friction through thoughtful tooling. Based in Montreal, he blends live-service multiplayer systems know-how with a penchant for making complex engine systems accessible.
code8 years of coding experience
job5 years of employment as a software developer
languagesEnglish, French
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Stackoverflow

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Github Skills (10)

entity3
entity-component2
stride2
game-development2
game-engine2
minecraft2
entity-component-system1
monogame1
engine1
xna1

Programming languages (2)

C#Java

Github contributions (5)

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GriMmzlyTM/Hel

Mar 2020 - Oct 2020

Monogame Framework Game Engine
Contributions:28 PRs, 61 pushes, 9 branches in 7 months
monogame-frameworkgamedevmonogamegameenginegame-development
Contributions:3 reviews, 28 commits, 19 PRs in 3 days
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Lorenzo Torelli - Systems Automation Programmer On Dead By Daylight