Summary
Louis Fourquet is a Senior Unity developer with 11 years of experience, specializing in C# and C++ and known for building performant UI, tools, and multiplayer systems for games and VR. Based in Paris, he has led end-to-end UI frameworks, platform-service integrations, and a multithreaded boids VFX system using Unity's Job System, as well as AI-driven behavior engines in his current roles. His background spans both Unity and Unreal Engine work—shipping gameplay, networking, and photogrammetry-driven real-time content—while also creating in-editor tooling to speed production. He combines an art-school foundation with formal software engineering training from 42 Paris, which shows in his ability to translate designer mockups into optimized, scalable systems. Notably, he has a track record of making custom UI components significantly more efficient than Unity’s defaults and integrating complex backend services like authentication, friends, payments, and inventory.
11 years of coding experience
2 years of employment as a software developer
Art/Art Studies General, Art/Art Studies General at Atelier de Sèvres
Computer Software Engineering, Computer Software Engineering at 42 Paris
Bac ES, Bac ES at Lycée Evariste Galois
French, English