Print Production Assisstant at Pixie Dust Dancewear
Nottingham, England, United Kingdom
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Summary
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Rockstar
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Top School
Louis Hobbs is an Unreal Engine game programmer with eight years of practical experience and a strong C++ foundation, now blending hands-on development with print production work in Nottingham. He has experience teaching university-level game tech (C++, C#, UE5, Unity6), building gameplay systems in both Blueprint and C++, and using industry tools like Perforce and UML to deliver polished prototypes. Louis combines classroom mentoring and bootcamp-driven production work—he designed and implemented a spell system for Samsara during an Unreal-authorized bootcamp—demonstrating both technical depth and clear documentation skills. Comfortable working in collaborative, scrum-driven environments, he brings a methodical, problem-solving mindset and a passion for learning that helps translate experimental VR and gameplay concepts into reliable implementations.
8 years of coding experience
BTEC Level 3 Extended Diploma, Creative Media Production (Games Development), Distinction* Distinction Distinction, BTEC Level 3 Extended Diploma, Creative Media Production (Games Development), Distinction* Distinction Distinction at Confetti Institute of Creative Technologies
GCSE, GCSE at The National Church Of England Academy
Bachelor of Science - BS, Computer Games Programming, Second Class Honours (1st Division), Bachelor of Science - BS, Computer Games Programming, Second Class Honours (1st Division) at University of Derby
Contributions:219 pushes, 7 branches in 1 year 3 months
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