Summary
Louis Lagache is a co-founder, game director, and lead developer with nine years of experience building interactive experiences across Unity games, web apps, and digital installations. Self-taught in Unity since 2016 and sharpened by a Master from Gobelins, he’s shipped a dozen+ prototypes and game-jam builds and now leads Team Pebbles on the mountaineering adventure A Cairn Tale. He blends low-level C# gameplay systems, custom shader work, and integrative editor tools with full‑stack web experience (React Native, Symfony, GSAP) gained at a Parisian agency. Comfortable in agile teams and multilingual environments—from CERN internships to creative studios—he moves fluidly between technical implementation and artistic direction. Notably, his background combines formal computer science training and creative design education, enabling both robust engineering and polished interactive aesthetics.
9 years of coding experience
5 years of employment as a software developer
Scientific baccalaureate, Physics-chemistry specialty, Mention B, Scientific baccalaureate, Physics-chemistry specialty, Mention B at Lycée Gabriel Fauré
Master, Design & Management de l'Innovation Interactive, (Cycle 2) tech lead option, Master, Design & Management de l'Innovation Interactive, (Cycle 2) tech lead option at GOBELINS, l'école de l'image
DUT, Computer sciences, DUT, Computer sciences at Université Savoie Mont Blanc
French, English, Spanish