Louis Pearson is an Adjunct Lecturer and applied mathematician with 11 years of experience blending classroom instruction, tutoring, and hands-on software development. Currently completing an M.A. in Applied Mathematics at Hunter College, he has conducted graduate research on stability theorems in Bayesian inverse problems and presented at academic conferences. He teaches a broad spectrum of undergraduate math courses while tutoring computer science topics from data structures to OOP, translating theoretical concepts into accessible lessons. A prolific open-source contributor, Louis has improved graphics, audio, and cross-platform runtime features in game engines like wasm4, mach, and Veloren, revealing a practical systems-oriented programming skillset beyond his academic role. He thrives at the intersection of pedagogy, mathematical modeling, and low-level engineering, with a particular interest in probabilistic methods and machine learning foundations.
11 years of coding experience
Master of Arts - MA Applied Mathematics, Master of Arts - MA Applied Mathematics at Hunter College
Bachelor's degree Computer Science, Bachelor's degree Computer Science at City University of New York-College of Staten Island
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Macaulay Honors College at The City University of New York
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Role in this project:
Full-stack Developer
Contributions:141 commits in 1 month
Contributions summary:Louis primarily contributed to the user interface and settings management of the Veloren game. They added keybinding support, including the ability to customize controls and load settings from a configuration file. Additionally, they implemented UI elements for a basic singleplayer mode, server list, and audio device selection. These changes involved modifying both the front-end (UI) and back-end (game settings, audio) aspects of the project.
Build retro games using WebAssembly for a fantasy console.
Role in this project:
Full-stack Developer
Contributions:1 review, 10 commits, 11 PRs in 18 days
Contributions summary:Louis primarily worked on implementing and improving graphics and rendering functionality within the wasm4 game engine, as evidenced by the commits related to oval drawing. They also contributed to the build process, with changes to the Zig template for png2src and added new game functionality. Their commits demonstrate involvement in both the native and web runtimes, suggesting a focus on cross-platform compatibility and optimization of the engine.
neluafantasy-computergames2d-game-enginedlang
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