Louis-xavier Bouilloux

Conseiller Immobilier Estimation, Vente & Stratégie Lyon & Ouest Lyonnais

Greater Lyon Area France
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Summary

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Rockstar
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Top School
Louis-xavier Bouilloux is a Lyon-based real estate advisor with eight years of experience blending property investment, sales strategy, and market valuation across Lyon and the western suburbs. With a background in marketing and early roles in web development and communications, he brings a data-informed, client-focused approach to property strategy and negotiations. His hands-on experience ranges from investment analysis at Financière des monts d'or to leading estimation and sales at Mon Agence Lyonnaise, giving him a practical view of both transactional and investment sides of real estate. Uncommonly for the sector, he also contributes technical open-source work—creating a Blender-to-Unreal Engine exporter—demonstrating problem-solving skills, attention to tooling detail, and cross-disciplinary technical aptitude. Fluent in local market dynamics and capable of bridging technical workflows and business strategy, he helps clients unlock value through tailored sales and investment plans. Based in Greater Lyon, he combines commercial instinct with a maker’s mentality to streamline complex transactions.
code7 years of coding experience
job1 year of employment as a software developer
bookBac ES, Bac ES at Saint thomas d'aquin
bookOmbrosa
bookBachelor of Commerce (B.Com.), Marketing, Bachelor of Commerce (B.Com.), Marketing at Idrac Lyon
languagesFrench, English, Spanish
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Github Skills (12)

imports10
data-export10
exports10
unreal-engine-510
blender10
unreal-engine-410
unreal10
python10
animation10
camera8
sequencer8
geometry7

Programming languages (2)

C++Python

Github contributions (5)

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I have created this addons for export asset from Blender to Unreal Engine 4
Role in this project:
userFull-stack Developer
Contributions:55 releases, 2 reviews, 694 commits in 4 years 6 months
Contributions summary:Louis-xavier created an addon for Blender to export assets from Blender to Unreal Engine 4, streamlining the workflow. Their work involved implementing functionalities to remove constraints, respect Unreal Engine naming conventions, and establish a clean tree structure. They also included tools for collision detection, sockets, and the handling of animations, signifying a focus on import/export functionality between the two engines. The user updated the plugin with added functionalities, and also updated to work with Blender 2.8.
unreal-engineblenderexportunrealcollisions
xavier150/MMVS

Feb 2022 - Jan 2023

Macro Micro VR Service - Public bug report and tracking
Contributions:1 review, 266 commits, 475 pushes in 11 months
macro-micropublic-servicereportopenvrtracking
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Louis-xavier Bouilloux - Conseiller Immobilier Estimation, Vente & Stratégie Lyon & Ouest Lyonnais