3D Generalist Procedural Modeling Technical Art VFX at Fragment Digital
Zagreb, Croatia
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Summary
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Senior
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Lovro Bosnar is a PhD-trained 3D generalist and technical artist with nine years of experience blending procedural modeling, graphics programming, and VFX to create visuals for games, film, AR, and scientific visualization. He completed a PhD on procedural modeling and image synthesis, then applied that research to industry work including real-time VFX in Unity and current AR projects at Fragment Digital. Comfortable across the pipeline, he codes shaders, develops procedural geometry and textures, and authors lighting and rendering solutions—bridging artistic direction with robust technical implementations. His academic projects include procedural growth animation for biological visualization and enhancements to a production renderer during Google Summer of Code, showing a penchant for research-driven, practical tooling. Based in Zagreb, he continues to explore procedural techniques and rendering models in both professional and personal work, bringing a scientist’s rigor to creative problem-solving.
9 years of coding experience
Master's degree, Computer Science, Master's degree, Computer Science at FER
Doctor of Philosophy - PhD, Computer Science, 1.0, Doctor of Philosophy - PhD, Computer Science, 1.0 at University of Kaiserslautern
High School Diploma, High School Diploma at Gimnazija Lucijana Vranjanina
A modern open source rendering engine for animation and visual effects
Contributions:234 pushes, 16 branches in 3 years 4 months
renderingrendering-engineanimationvisual-effects
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Lovro Bosnar - 3D Generalist Procedural Modeling Technical Art VFX at Fragment Digital