Luan Nico

Software Engineer at Faire

Kitchener, Ontario, Canada
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Summary

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Luan Nico is a software engineer based in Kitchener, Ontario with 12 years of professional experience building mobile and game-related systems. Currently at Faire, he brings deep hands-on expertise in Flutter and iOS audio playback—evidenced by contributions to well-known open-source projects like flame (a Flutter game engine) and audioplayers. His open-source work shows a practical focus on audio implementation, sprite/animation rendering, and component management, reflecting a knack for both low-level media handling and higher-level game architecture. Prior roles in Brazilian firms like Dextra and Dexence solidified his production-grade development skills across full project lifecycles. He combines a technical diploma in IT with a demonstrated ability to improve user experience through targeted bug fixes and feature enhancements. Colleagues would describe him as a pragmatic engineer who prefers shipping robust fixes and playable experiences over theoretical design.
code12 years of coding experience
job6 years of employment as a software developer
bookSESI
bookTécnico em Informática, Tecnologia da Informação, Técnico em Informática, Tecnologia da Informação at Cotuca
languagesEnglish, Portuguese
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Stackoverflow

Stats
5,562reputation
335kreached
142answers
47questions
Badges
javascript
top-5%
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Github Skills (24)

ios10
game-engine10
animation10
component-design10
flutter-apps10
component-model10
manage10
avfoundation10
avplayer10
management10
flutter-game10
engine10
flutter10
javascript9
audio9

Programming languages (15)

JavaC++CSSCTeXHTMLKotlinTypeScript

Github contributions (5)

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bluefireteam/audioplayers

Oct 2017 - Jan 2023

A Flutter package to play multiple audio files simultaneously (Android/iOS/web/Linux/Windows/macOS)
Role in this project:
userMobile Developer (iOS)
Contributions:206 reviews, 486 commits, 308 PRs in 5 years 3 months
Contributions summary:Luan primarily contributed to the iOS side of the Flutter audio player package. Their work involved fixing issues with playback, particularly addressing problems with the audio not starting when the source was set, also improving notification handling. These changes, including fixes to notification-related code, indicate a focus on enhancing the user experience.
audio-playersimultaneouslyios-androiddartandroid
flame-engine/flame

Oct 2017 - Jan 2023

A Flutter based game engine.
Role in this project:
userGame Developer
Contributions:4 releases, 1932 reviews, 1082 commits in 5 years 3 months
Contributions summary:Luan contributed to the development of a Flutter-based game engine, focusing on adding new functionalities and improving existing features. Their commits show a focus on audio implementation, including looping and pre-loading capabilities, as well as enhancements to sprite rendering, animation, and component management within the game engine. They also implemented coordinate transformation methods and made changes across several game components.
gamegamedevdartgame-developmentflame
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Luan Nico - Software Engineer at Faire