Lubos Helcl

Software Engineer - Computer Graphics at Snap Inc.

Vienna, Austria
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Summary

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Senior
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Top School
Lubos Helcl is a software engineer specialized in computer graphics with 14 years of professional experience and over a decade focused on graphics APIs and real‑time rendering. Currently at Snap Inc., he brings a strong background in OpenGL, Direct3D, Vulkan, CUDA and C++ from roles at VRgineers, The Forge Interactive, and other engineering teams. He has a solid academic foundation from Czech Technical University and a track record of shipping graphics and AR/VR systems across platforms including desktop and Android. Known for bridging R&D and production, he combines low‑level GPU expertise with practical application engineering, and often works on performance-critical features where API nuance matters. Based in Vienna, he pairs deep technical fluency with a pragmatic, product-oriented mindset that helps teams get complex rendering systems to market.
code14 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science (BSc) Information Technology, Bachelor of Science (BSc) Information Technology at Faculty of Electrical Engineering, Czech Technical University in Prague
bookMaster of Science (MSc) Information Technology, Master of Science (MSc) Information Technology at Faculty of Information Technology, Czech Technical University in Prague
languagesEnglish, German
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Github Skills (25)

hardware9
sdk9
computer-vision8
openxr8
3d-engine8
camera-api8
rendering8
game-engine7
realsense7
game-development7
cryengine7
cpp6
engine6
cross-platform6
rendering-engine5

Programming languages (3)

C++JavaScriptKotlin

Github contributions (5)

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helcl42/PreVEngine

Jun 2020 - Jul 2026

A multiplatform Vulkan based rendering engine.
Contributions:15 PRs, 769 pushes, 26 branches in 6 years 1 month
rendering-enginevulkancmakecppengine
helcl42/Streaming

Jun 2012 - Jul 2012

Contributions:30 commits in 1 month
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