Luc Bloom is a experienced game programmer and co-founder of Story Giant with 11 years of professional experience and a 13-year C++ background that now informs his C# game development work. He wears many hats—gameplay programming, server integrations, shader support, tools and IT operations—while shaping the technical roadmap and contributing product insights from monetization to FTUE. Luc has shipped engine-level work at GameHouse and Zylom, and his front-end contributions to the widely used Phaser.js framework improved error handling and rendering adaptability. Based in Eindhoven, he combines hands-on debugging and BI charting with an eye for subtle UX details, down to how a single floating trail animates. Colleagues rely on him to move projects from prototype to polished release by blending engineering rigor with pragmatic product instincts.
11 years of coding experience
18 years of employment as a software developer
ING, Computer Science, ING, Computer Science at Fontys Hogescholen
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
Front-end Developer
Contributions:9 commits in 21 days
Contributions summary:Luc focused on improving the error handling and debugging capabilities of the Phaser.js framework. Their contributions included adding informative console warnings for missing textures and reporting issues when loading sprite sheets. They also addressed potential issues by adding guards around optional functions and removing obsolete code. Furthermore, they updated the framework to accommodate different rendering modes based on device capabilities.
Contributions:8 commits, 6 pushes, 1 branch in 1 year 8 months
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