Luc Bloom

Co-founder at Story Giant Games B.V.

Eindhoven, North Brabant, Netherlands
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Summary

👤
Senior
🎓
Top School
Luc Bloom is a experienced game programmer and co-founder of Story Giant with 11 years of professional experience and a 13-year C++ background that now informs his C# game development work. He wears many hats—gameplay programming, server integrations, shader support, tools and IT operations—while shaping the technical roadmap and contributing product insights from monetization to FTUE. Luc has shipped engine-level work at GameHouse and Zylom, and his front-end contributions to the widely used Phaser.js framework improved error handling and rendering adaptability. Based in Eindhoven, he combines hands-on debugging and BI charting with an eye for subtle UX details, down to how a single floating trail animates. Colleagues rely on him to move projects from prototype to polished release by blending engineering rigor with pragmatic product instincts.
code11 years of coding experience
job18 years of employment as a software developer
bookING, Computer Science, ING, Computer Science at Fontys Hogescholen
languagesEnglish, Dutch, German, French
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Stackoverflow

Stats
1,186reputation
425kreached
33answers
12questions
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Github Skills (15)

html10
framework710
javascript10
game-development10
playframework10
2d-framework10
apex-framework10
game-dev10
arcade-framework10
canvas9
webgl9
objective-c6
visual-studio-code6
coredata6
visual-studio6

Programming languages (6)

TypeScriptC#JavaC++JavaScriptPython

Github contributions (5)

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phaserjs/phaser

Jul 2014 - Jul 2014

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userFront-end Developer
Contributions:9 commits in 21 days
Contributions summary:Luc focused on improving the error handling and debugging capabilities of the Phaser.js framework. Their contributions included adding informative console warnings for missing textures and reporting issues when loading sprite sheets. They also addressed potential issues by adding guards around optional functions and removing obsolete code. Furthermore, they updated the framework to accommodate different rendering modes based on device capabilities.
gamehtml5game-frameworkphaserjs2d-game
Contributions:8 commits, 6 pushes, 1 branch in 1 year 8 months
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