Luc Charbonneau

Software Engineer at Meta

Laval, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Luc Charbonneau is a seasoned software engineer with 10 years of experience specializing in game engine development, memory and performance optimization, and tooling for AAA titles like Call of Duty: WWII and Rainbow Six: Siege. He has a proven track record of designing low-overhead systems—such as a texture streaming solution reused across projects—and orchestrating large, risky integrations involving millions of files and dozens of engineers. Comfortable in C++, C#, Python and assembly, he excels at debugging complex distributed pipelines, automating build and patch workflows, and refactoring legacy systems to improve stability and clarity. At Ubisoft he reduced build distribution times and automated testing for large QA teams, and at Sledgehammer he automated live-patch delivery used across 60+ releases. Now at Meta, he brings pragmatic leadership—mentoring interns and coordinating cross-team efforts—while continuously seeking tougher technical challenges.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (B.Sc.), Chemistry, 3.63/4.30, Bachelor of Science (B.Sc.), Chemistry, 3.63/4.30 at Université de Sherbrooke
languagesFrench, English
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Github Skills (25)

validation10
render9
shader9
post-processing9
vulkan9
unity3d9
scriptable9
opengl7
rendering7
minecraft7
3d-graphics7
android7
pipeline7
metal7
opengl-es7

Programming languages (2)

C#C++

Github contributions (5)

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Theundeadwarrior/Casiope

Jun 2016 - Nov 2020

Contributions:126 commits, 3 PRs, 133 pushes in 4 years 5 months
craftminecloneminecraft
Contributions:13 pushes, 2 branches in 1 year 3 months
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Luc Charbonneau - Software Engineer at Meta