Summary
Luc Kadletz is a software engineer with 10 years of experience blending physics, graphics, security, and mixed reality into developer-facing tools and SDKs. He has shipped plugins and real-time hand-animation and haptics integration for Unity and Unreal at HaptX, and previously built cross-platform security integrations and build tooling at Microsoft. Trained in real-time interactive simulation, physics and mathematics at DigiPen and Fullerton College, he brings a strong analytical foundation to practical system design and testing. A former game developer and tutor, he leverages gameplay prototyping and AI experiments—like an OpenAI Gym Retro Sonic bot—to drive better developer experiences and usability. Based in Redmond, he’s teaching himself Linux/server management while exploring future work at the intersection of AI, AR, and physical simulation.
10 years of coding experience
7 years of employment as a software developer
Computer Science and Physics, Computer Science and Physics at Fullerton College
Bachelor of Science, Computer Science and Real Time Interactive Simulation, Bachelor of Science, Computer Science and Real Time Interactive Simulation at Digipen Institute of Technology