Luca Francioni is a Senior Game Security Engineer with 12 years of experience combining deep reverse-engineering roots (i386/AMD64) and C++ fluency with practical expertise in cryptography, penetration testing, and secure software development across C/C++, Go, Java, C#, and JavaScript. Currently shaping game security strategy at Crytek, he previously designed anti-cheat, client/server hardening, and pipeline security for major titles at Massive Entertainment including Star Wars Outlaws, Assassin's Creed: Mirage and Avatar: Frontiers of Pandora. He builds tooling and automated, data-driven solutions—having developed dynamic analysis and runtime monitoring systems, multi-architecture parsers, and custom code-signing defenses—bridging R&D and production needs. Comfortable across Linux and Windows and experienced with both SQL and NoSQL stacks, Luca brings a practitioner’s eye from vulnerability discovery to threat modeling and stakeholder communication. An early self-learner who began reversing and C++ at 13, he pairs hacker curiosity with disciplined engineering to harden games at scale.
12 years of coding experience
1 year of employment as a software developer
Diploma Scienze informatiche, Diploma Scienze informatiche at I.T.I.S Enrico Fermi
Bachelor of ICT Engineering Embedded Engineering, Bachelor of ICT Engineering Embedded Engineering at VIA University College
IDA Pro's FindCrypt ported to Ghidra, with an updated and customizable signature database
Contributions:5 releases, 17 commits, 7 PRs in 1 year 11 months
ghidrafindcryptida-prosignatureplugin
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Luca Francioni - Senior Game Security Engineer at Crytek