Luca Lolli is a freelance software engineer and creative technologist based in Berlin with over a decade of experience building real-time graphics, immersive experiences, and 4D mapping systems. He blends deep C/C++ and GPU expertise (OpenGL/GLSL, WebGL) with TypeScript and WebAssembly to deliver browser-based point-cloud and globe-scale visualization pipelines for LiDAR and advanced imaging sensors. His background spans spatial audio and music-production tools to gesture recognition and interactive installations, reflecting a rare mix of engineering rigor and artistic sensibility. As a former tech lead and perpetual R&D contributor, he excels at turning ambitious prototypes into production-ready systems and shipping cross-disciplinary projects under tight constraints. Notably, he has implemented large-scale streaming of OGC 3D Tiles and custom point-cloud formats for realtime visualization, demonstrating both low-level systems know-how and an eye for user-facing interactions.
10 years of coding experience
14 years of employment as a software developer
Computer Engineer, Computer Engineer, Computer Engineer, Computer Engineer at Università di Bologna - Computer Engineer
Music theory and guitar technique, Music theory and guitar technique at Academy of Contemporary Music
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