Summary
Luca Magagnato is a C/C++ programmer with a decade of experience focused on game and graphics engine development, currently contributing to Mindesk as a C++ programmer. Trained in game programming and physics (Diploma from AIV and a Physics degree from Università di Pavia), he blends low-level optimization skills—ASM fixes, shader work and graphics-pipeline tuning—with higher-level design practices like UML and design patterns. Comfortable across Unreal Engine 4, Unity3D, and C#, he values collaborative, team-driven workflows and visual feedback during iterative design. Luca’s background in both physics and engine programming gives him a practical edge in optimizing performance-sensitive systems while keeping maintainable architecture in mind.
10 years of coding experience
Diploma di Specializzazione di 1° livello DS1, Programmazione informatica/Programmatore, generale, Diploma di Specializzazione di 1° livello DS1, Programmazione informatica/Programmatore, generale at AIV - Accademia Italiana Videogiochi
Diploma, Ragioneria, Diploma, Ragioneria at Istituto Superiore Giovanni Verga di Pavia
Laurea triennale, Fisica, Laurea triennale, Fisica at Università degli Studi di Pavia
English, Italian