Luca Piccioni is a senior software engineer with 11 years of hands-on experience building cross-platform mission systems and avionics software, specializing in C#, C/C++ and OpenGL. He designs, integrates and maintains complex embedded and UAV systems—implementing NATO standards (STANAGs) and integrating sensors from Hensoldt, Leonardo and SAAB—while delivering GPU-accelerated HMIs and situational awareness maps. Self-taught since age 15, he brings deep low-level graphics expertise (including modern OpenGL bindings for C#) and practical portability work to ensure software runs across Windows, Linux/amd64 and Linux/arm64. Comfortable across the full lifecycle from prototype MMIs to production deployments, he pairs rigorous systems thinking with a penchant for squeezing performance out of constrained platforms.
11 years of coding experience
BS, Computer Science, BS, Computer Science at Università degli Studi dell'Insubria
Contributions:2 releases, 1 review, 1469 commits in 7 years 9 months
Contributions summary:Luca's commits focused on improving the support for platforms that don't support P-Buffers by modifying the device context code. These changes included checking for and handling cases where P-Buffers are not available, ensuring that the program runs correctly on different operating systems, and fixing unit tests by excluding all usage of INativePBuffer. These changes improved the program's overall compatibility with various OpenGL environments.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Luca Piccioni - Senior Software Engineer at TPS Group