Luca Pierabella is a technical artist, tools developer, and founder with eight years of experience building pipelines, exporters and artist-facing tools for game, simulation, and mixed-reality projects. He combines deep hands-on skills in C#, Python, 3ds Max SDK, Unity and shader development with practical experience in modeling, rigging, photogrammetry and architectural visualization. At Asobo he led exporter and pipeline work (notably extending the BabylonJS/3ds Max exporters) and later consulted on tooling for major clients like Luxottica while founding Hectiq. Known for turning artist workflows into robust WPF/Qt/WinForm utilities, he blends creative craft with backend discipline and a penchant for optimizing asset integration and lighting for real-time engines. Colocated in Bordeaux, he brings a curious, cross-disciplinary mindset—comfortable shifting between low-level exporter hooks and high-level MR app experiences.
8 years of coding experience
5 years of employment as a software developer
Modellazione e animazione 3d e visual effects, Modellazione e animazione 3d e visual effects at Dmen
Modern Game ArtWeapon, Modern Game ArtWeapon at CGSociety Workshop
Bachelor's degree Information Technology, Bachelor's degree Information Technology at Università degli Studi dell'Aquila
Master CG Animation Computer Graphics, Master CG Animation Computer Graphics at Big Rock Accademy
Contributions:209 commits, 65 PRs, 102 comments in 11 months
Contributions summary:Luca primarily contributed to the 3ds Max exporter project by implementing and integrating features related to version control and the notification system. Their work involved adding functionalities to handle notifications before and after the export process. The user made changes to files related to the 3ds Max exporters, indicating they were focused on building features to extend the functionality of the exporter for asset creation.
Contributions:1 review, 1 PR, 91 pushes in 1 year 9 months
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