Luca Sandoval is a gameplay engineer with eight years of hands-on experience across AAA and indie studios, currently building systems at VILLAIN after co-op and internship stints at Blizzard and SHRAPNEL. He ships gameplay features in both Unity/C# and Unreal/C++ pipelines, and has extended legacy game codebases, UI systems, seasonal modes, and persistent progression mechanics. As an indie auteur he published ArmaCulture on Steam and personally handled art, music, writing, and programming—evidence of a rare full-stack creative skillset. His strengths lie at the intersection of narrative-driven design and robust engineering, with a track record of delivering prototypes to production under Agile workflows. Based in Seattle, he brings a blend of studio discipline and solo-creator ambition to projects that push gameplay and storytelling boundaries.
8 years of coding experience
1 year of employment as a software developer
Seattle Academy
Bachelor of Science - BS Game and Interactive Media Design, Bachelor of Science - BS Game and Interactive Media Design at Northeastern University
Contributions:53 pushes, 1 branch in 1 year 1 month
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