Luca Sandoval

Gameplay Engineer at VILLAIN

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Luca Sandoval is a gameplay engineer with eight years of hands-on experience across AAA and indie studios, currently building systems at VILLAIN after co-op and internship stints at Blizzard and SHRAPNEL. He ships gameplay features in both Unity/C# and Unreal/C++ pipelines, and has extended legacy game codebases, UI systems, seasonal modes, and persistent progression mechanics. As an indie auteur he published ArmaCulture on Steam and personally handled art, music, writing, and programming—evidence of a rare full-stack creative skillset. His strengths lie at the intersection of narrative-driven design and robust engineering, with a track record of delivering prototypes to production under Agile workflows. Based in Seattle, he brings a blend of studio discipline and solo-creator ambition to projects that push gameplay and storytelling boundaries.
code8 years of coding experience
job1 year of employment as a software developer
bookSeattle Academy
bookBachelor of Science - BS Game and Interactive Media Design, Bachelor of Science - BS Game and Interactive Media Design at Northeastern University
languagesEnglish, Spanish
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Github Skills (9)

quantile6
fuzzy-logic5
stem5
robotics4
pulsar3
java3
rover3
autonomous-robots2
autopilot2

Programming languages (6)

C#JavaJavaScriptPHPHTMLPython

Github contributions (5)

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redshiftrobotics/13330

Sep 2018 - Feb 2019

13330 Pulsar (Redshift Robotics JV)'s Code for FTC Rover Ruckus (2018-2019)
Contributions:69 commits, 49 pushes in 4 months
roboticsruckuspulsarftcredshift
Contributions:53 pushes, 1 branch in 1 year 1 month
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Luca Sandoval - Gameplay Engineer at VILLAIN