Lucas Crane is a software engineer in Chicago with 11 years of experience building mathematically driven, graphics-rich web applications. He specializes in WebGL and real-time rendering—having developed a WebGL ray tracing engine for architectural visualization at HOVER and led a 3D engine project at Domo that surfaced product activity in photorealistic detail. His background in mathematics informs a practical focus on simulations, data visualization, and procedural rendering across front-end stacks. As a self-employed developer since 2020, he continues to ship interactive web tools and open-source examples on GitHub. Notably, his career blends hands-on low-level graphics work with UX-minded visualization design, making complex numerical systems feel intuitive for users.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Mathematics, Bachelor’s Degree, Mathematics at Utah Valley University
Contributions:2 PRs, 28 pushes, 1 branch in 2 years 8 months
dimensionalreadertwo-dimensional
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