Lucas Dulley

Principal R&D Engineer - Driving Simulation

Munich, Bavaria, Germany
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Summary

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Senior
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Lucas Dulley is a principal R&D engineer based in Munich with 14 years of industry experience and over 20 years of hands-on real-time simulation and graphics work. He leads development of 3D visualization and rendering technologies for BMW’s driving simulators, coordinating cross-functional teams to optimize latency, motion systems, and visual fidelity across a 14-simulator center. His background spans embedded graphics drivers for automotive SoCs, distributed real-time rendering for HPC clusters, and performance-driven optimizations on both GPU and CPU architectures. Comfortable with hardware integration (LED walls, projection domes, Bosch Rexroth, Cruden, VI-Grade) and standards-led development (Automotive SPICE, MISRA), he bridges deep technical design with operational delivery. Lucas has a research mindset from his MSc and early academic visualization work, and a track record of shipping production-grade simulation platforms at scale. Notably, he combines low-level driver and FPGA/SoC prototyping experience with high-level distributed rendering expertise—rare breadth that accelerates end-to-end simulator performance improvements.
code14 years of coding experience
job12 years of employment as a software developer
bookUniversity of São Paulo
languagesEnglish, Portuguese, German
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Stackoverflow

Stats
27reputation
124reached
0answers
2questions
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Github Skills (21)

equalizer10
rendering9
middleware9
multi-gpu9
scale8
large-scale8
visualization8
parallel8
webgl8
opengl8
virtual-reality7
gpu7
c-library7
cpp6
python6

Programming languages (1)

C++

Github contributions (4)

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Eyescale/Equalizer

Aug 2011 - Dec 2012

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
Contributions:29 commits in 1 year 4 months
workstationprocessorsclustersequalizercomputers
Eyescale/Collage

Aug 2011 - Jul 2013

Cross-platform C++ library for building heterogenous, distributed applications
Contributions:26 commits in 1 year 11 months
cppdistributed-applicationsc-libraryc-plus-plusdistributed-systems
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Lucas Dulley - Principal R&D Engineer - Driving Simulation