Summary
Lucas Grandchamp is a game developer based in Queensland, Australia, who pivoted from a 10+ year career in environmental engineering to make games professionally since 2020. He independently ships multi-genre titles—including a multiplayer arena FPS and a top-5 Godot Wild Jam 2D space shooter—and explores procedural generation, multiplayer systems, and AI-driven design. Lucas has contributed as a level and game designer on award-recognised VR and indie projects, gaining a reputation for clear cross-discipline communication and rapid adaptation to new engines and TypeScript. Comfortable owning features from design through implementation, he also brings hands-on experience with GDScript, Java Android front-ends, and systems-driven iteration under tight deadlines. His lifelong interest in storytelling and tabletop game design informs his approach to worldbuilding and player experience in digital titles.
10 years of coding experience
11 years of employment as a software developer
Technical High School Diploma, Information Technology, Technical High School Diploma, Information Technology at Colégio Técnico ETEP
Bachelor of Engineering - BE, Environmental/Environmental Health Engineering, Bachelor of Engineering - BE, Environmental/Environmental Health Engineering at Universidade do Vale do Paraíba