Lucas Haley is an interdisciplinary Animation and Hybrid Director with nine years of professional experience creating immersive experiences across games, film, and AR/VR/MR, currently leading animation at House of How in Portland. Grounded in liberal arts and classical animation training, he pairs craft-level storyboarding and fabrication skills with hands-on engineering—refactoring C# codebases and architecting database-backed systems when projects demand it. He has built and led academic programs and industry-facing curricula (Massey University, Epic Games, ArtCenter), growing student cohorts and shaping post-secondary game education across regions. A thoughtful producer, he emphasizes human-centered pipelines that bake happiness and sustainable processes into production rather than treating them as afterthoughts. His background running a boutique studio and serving on industry boards demonstrates fluency in pitching, budgeting, and community-building, including coordinating major events and student competitions. Expect a creative leader who moves easily between tonal composition and technical implementation while mentoring the next generation of interactive storytellers.
9 years of coding experience
8 years of employment as a software developer
Honours, Classical Animation, Honours, Classical Animation at Vancouver Film School
Latymer Upper School
BA, Art History, BA, Art History at Reed College
Master's Degree, Visual Studies, Recipient of the Thesis Award, Master's Degree, Visual Studies, Recipient of the Thesis Award at Pacific Northwest College of Art
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