Lucas Juliéron is a producer and engineering leader based in Montreal with five years of focused experience building and managing animation systems for AAA games and game engines. He led cross-functional teams at Unity to modernize their animation stack using DOTS and ECS, shipping tooling that sped iteration for technical animators and ensured readiness for high-end game titles. Previously he built core animation and character controller systems in C++ for Ubisoft’s Hyper Scape and contributed to animation tooling and performance across major franchises. Lucas combines hands-on architecture and low-level engine work with people leadership—running large validation scenarios, coaching new managers, and defining roadmaps that balance quality and long-term vision. His background in both backend/web programming and electronics-focused engineering studies gives him a pragmatic, systems-oriented approach to solving animation and tooling challenges. Notably, he has experience turning animator-driven requirements into data-driven systems that reduce reliance on programmers during live gameplay.
5 years of coding experience
11 years of employment as a software developer
Master's degree, specialized in information technology, Information Technology, Master's degree, specialized in information technology, Information Technology at École de technologie supérieure
Engineer's diploma, Information systems and networks, Engineer's diploma, Information systems and networks at ECE. Ecole d'ingénieurs. Engineering School.
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:44 commits, 21 pushes in 8 days
unity3dunitydotsunity-dots
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