Lucas Melo

Developer & Game Designer at Astral Chains

São Paulo, Brazil
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Summary

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Lucas Melo is a Developer and Game Designer based in São Paulo with six years of experience building 2D and 3D games and production-ready tools using Godot (3.5x/4.x), C#, GDScript and SQLite. He combines a postgraduate degree in Game Design with a Computer Science background and hands-on cloud and web skills (Firebase/Firestore, Salesforce Marketing Cloud), enabling him to bridge design intent and technical implementation. At Astral Chains he shapes gameplay, UI/UX and code architecture, while prior roles honed client-facing solution work and full-stack prototypes. Comfortable across low-level languages (C/C++, Assembly) and creative tools (Adobe CC, Figma), he’s equally at home refactoring systems as crafting game feel. A practical electronics technician by training, he brings an unusual hardware-aware perspective to game and tool development.
code6 years of coding experience
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Universidade São Judas Tadeu
bookEscolas Técnicas Estaduais
bookPostgraduate Degree Game Design, Postgraduate Degree Game Design at Universidade Cruzeiro do Sul
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Github Skills (14)

emulation8
game-development7
cpp7
open-source6
game-engine6
playstation6
godot4
gdextension3
ffmpeg2
minecraft1
spigot1
bukkit1
bamboo1
java1

Programming languages (4)

JavaYaccC++Kotlin

Github contributions (5)

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shoyguer/shoyguer

Oct 2024 - Oct 2024

Contributions:14 pushes, 1 branch in 4 days
shoyguer/common-signal

Aug 2024 - Aug 2024

Game Jolt 2021. Unfinished game. Made on Game Maker Studio 2.
Contributions:2 PRs, 2 pushes, 3 branches in 1 day
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Lucas Melo - Developer & Game Designer at Astral Chains