Summary
Lucas Melo is a Developer and Game Designer based in São Paulo with six years of experience building 2D and 3D games and production-ready tools using Godot (3.5x/4.x), C#, GDScript and SQLite. He combines a postgraduate degree in Game Design with a Computer Science background and hands-on cloud and web skills (Firebase/Firestore, Salesforce Marketing Cloud), enabling him to bridge design intent and technical implementation. At Astral Chains he shapes gameplay, UI/UX and code architecture, while prior roles honed client-facing solution work and full-stack prototypes. Comfortable across low-level languages (C/C++, Assembly) and creative tools (Adobe CC, Figma), he’s equally at home refactoring systems as crafting game feel. A practical electronics technician by training, he brings an unusual hardware-aware perspective to game and tool development.
6 years of coding experience
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Universidade São Judas Tadeu
Escolas Técnicas Estaduais
Postgraduate Degree Game Design, Postgraduate Degree Game Design at Universidade Cruzeiro do Sul