Lucas Vasconcelos

Senior Software Engineer at The Multiplayer Group (MPG)

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Lucas Vasconcelos is a Senior Software Engineer based in London with 11 years of experience building games and multiplayer systems. He spent eight years as the sole programmer at Gilp Studio designing gameplay systems, tools, and editor extensions for advergames, mobile titles and indie PC releases, then moved into multiplayer-focused engineering at The Multiplayer Group. Lucas combines strong C#/Unity expertise with networking know‑how—his open-source Unity work includes refactoring and adding voice-chat networking and proxy management using HLAPI. He has a practical background across Java, .NET, databases and game design, supported by electrical engineering and a master’s in Game and Interactive Media Design. Comfortable owning end-to-end features in small teams, he’s particularly skilled at untangling singleton/instancing bugs and integrating custom network managers. Colleagues would note his blend of hands-on implementation and tooling mindset that keeps projects shipping.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BS), Electrical and Electronics Engineering, Bachelor of Science (BS), Electrical and Electronics Engineering at Universidade Federal de Uberlândia
bookMaster's Degree, Game and Interactive Media Design, Master's Degree, Game and Interactive Media Design at Rochester Institute of Technology
languagesPortuguese, English
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Github Skills (8)

hapi10
csharp10
networking10
dotnet-core10
hla10
unity3d10
game-development9
refactoring8

Programming languages (6)

C#TypeScriptC++JavaScriptGoKotlin

Github contributions (5)

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fholm/unityassets

Jun 2015 - Oct 2015

Assorted unity assets and utilities
Role in this project:
userFull-stack Developer
Contributions:9 commits, 2 PRs, 2 comments in 3 months
Contributions summary:Lucas primarily focused on refactoring and implementing networking features for voice chat functionality within the Unity project. Contributions included creating namespaces for organization, implementing proxy spawning and management using Unity's HLAPI networking system, and refactoring methods for proper integration with a custom network manager. The user also addressed singleton instancing bugs and improved the packet handling.
unityrollbackunity3dassetsplayfab
garrafote/unityassets

Jun 2015 - Oct 2015

Contributions:2 PRs, 5 pushes, 1 branch in 3 months
saleunity-assetunity-asset-storeunityasset
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Lucas Vasconcelos - Senior Software Engineer at The Multiplayer Group (MPG)