Summary
Luciano Calla is a research-focused computer scientist and Research Assistant Professor with 12 years of experience blending academic research, teaching, and production software development. His work spans image and geometry processing, point-cloud and mesh analysis, and high-performance real-time ray tracing—skills sharpened during a Marie Skłodowska-Curie PhD project and research stints across Europe. A seasoned C++ developer with 15 years of hands-on coding and experience in CUDA, OptiX, OpenGL, Python and Ruby, he bridges low-level GPU work with systems for multi-display and distributed ray-tracing. As a lecturer he teaches algorithms, data structures, theory of computation and competitive programming, bringing rigorous theory to practical implementations. He has repeatedly combined academic rigor with applied engineering—from coffee-bean defect detection hardware/software to multi-display ray-tracing frameworks—demonstrating a knack for turning complex geometry problems into performant software. Based in Lima, Peru, he is driven by creative problem solving and continues to push boundaries in real-time graphics and geometric computing.
12 years of coding experience
8 years of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at University of Zurich
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Universidade Federal Fluminense
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Universidad Nacional de San Agustin de Arequipa
High School Diploma, High School Diploma at I.E. San Juan Bautista de La Salle
English, Spanish, Portuguese