Summary
Lucien A is a seasoned Sound Designer and Game Audio Programmer with 12 years of experience crafting immersive audio for games and VR, currently contributing to Grid Games. He combines deep technical fluency in Pro Tools, Wwise, and FMOD with hands-on implementation in Unreal Engine to design SFX, music, dialogue and ambience that elevate player engagement. A first-class honors BSc in Audio Engineering and specialized certificates underpin a broad skill set spanning music production, mixing/mastering, live sound and audio programming. His recent roles as Senior Game Audio Programmer demonstrate an ability to bridge creative sound design with robust interactive audio systems in production environments. Based in Amsterdam, he brings a pragmatic studio background—from recording international artists to supervising educational studios—that informs his attention to sonic detail and pipeline reliability. His personal motto of continuous learning (learn() { learn | learn & }; learn) reflects a persistent drive to iterate and expand his technical craft.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS Audio Engineering, Bachelor of Science - BS Audio Engineering at SAE Institute
Diploma High School, Diploma High School at Montana Internation College
Diploma Audio Engineering, Diploma Audio Engineering at Middle East Audio Suite
Diploma Freshman, Diploma Freshman at Notre Dame University - Louaize (NDU)
English, French, Arabic