Ludovic Theobald

Senior Software Engineer at Unity Technologies

Denmark
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Summary

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Rockstar
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Top School
Ludovic Theobald is a Senior Software Engineer based in Denmark with five years of experience specializing in GPU-optimized VFX and graphics pipeline development. At Unity Technologies he contributes to the VFX Graph and HDRP, delivering performant shader work and features like improved decal outputs and six-way smoke lighting. His background includes research in deep generative models for 3D at Ubisoft’s La Forge and a stint building 3D software for a biotech startup, reflecting a blend of creative tooling and applied research. Educated at École Polytechnique and Télécom Paris in computer graphics and data science, he pairs rigorous engineering training with hands-on open-source contributions to a flagship Unity graphics repository. Notably, he brings both artist-friendly tool design and low-level GPU optimization experience, enabling creators to achieve complex visual effects efficiently.
code5 years of coding experience
job1 year of employment as a software developer
bookDiplôme d'ingénieur, Diplôme d'ingénieur at École Polytechnique
bookDiplôme d'ingénieur, Computer Graphics & Data Science, Diplôme d'ingénieur, Computer Graphics & Data Science at Télécom Paris
bookCPGE, PCSI, CPGE, PCSI at Lycée Condorcet
bookCPGE, PC*, CPGE, PC* at Lycée Pasteur
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Github Skills (10)

hdl10
hdr10
hdp10
hlsl10
csharp10
shadergraph10
graphics-programming10
dotnet-core10
unity3d10
raytracing9

Programming languages (1)

C#

Github contributions (5)

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Unity-Technologies/Graphics

Sep 2020 - Dec 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics Programmer
Contributions:32 reviews, 253 commits, 27 PRs in 2 years 3 months
Contributions summary:Ludovic primarily contributed to the visual effects (VFX) and graphics pipeline aspects of the Unity graphics repository, specifically focusing on the High Definition Render Pipeline (HDRP). Their work included developing and fixing features related to VFX, such as HDRP Decal Output and Six-way smoke lighting. They also addressed issues with SDF (Signed Distance Field) collision and mesh output shaders, enhancing the performance and functionality of VFX within the HDRP environment.
renderpost-processingpipelinescriptableunity
Oculus-VR/Unity-Graphics

Jul 2021 - Sep 2021

Unity Graphics - Including Scriptable Render Pipeline
Contributions:55 commits in 2 months
renderpost-processingpipelinescriptableunity
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Ludovic Theobald - Senior Software Engineer at Unity Technologies